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286
C#/Datastructures/BinaryTree/Tree.cs
Normal file
286
C#/Datastructures/BinaryTree/Tree.cs
Normal file
@ -0,0 +1,286 @@
|
||||
using C_.Datastructures.LinkedList;
|
||||
using C_.Datastructures.Stack;
|
||||
using C_.Datastructures.Queue;
|
||||
using System;
|
||||
|
||||
namespace C_.Datastructures.BinaryTree
|
||||
{
|
||||
internal class Tree<T> where T:IComparable
|
||||
{
|
||||
public TreeNode<T>? Root { get; set; }
|
||||
public int Count { get; set; }
|
||||
|
||||
public static Tree<T> Create(){
|
||||
//Create a new Tree with no Head
|
||||
return new Tree<T>{
|
||||
Root = null,
|
||||
Count = 0
|
||||
};
|
||||
}
|
||||
|
||||
public static Tree<T> Create(T value){
|
||||
//Create a new Tree with Head
|
||||
return new Tree<T>{
|
||||
Root = TreeNode<T>.Create(value)
|
||||
};
|
||||
}
|
||||
|
||||
public void Add(T value)
|
||||
{//Add item to the correct position in the tree (Input cannot be null)
|
||||
Count++;
|
||||
|
||||
if (Root == default)
|
||||
{//If new node should become the root
|
||||
Root = TreeNode<T>.Create(value);
|
||||
return;
|
||||
}
|
||||
|
||||
//Find position to insert
|
||||
TreeNode<T> node = Root;
|
||||
node = Descend(value, node)!;
|
||||
|
||||
if (value.CompareTo(node.Value) < 0)
|
||||
{//Insert to left
|
||||
node.Left = TreeNode<T>.Create(value);
|
||||
return;
|
||||
}
|
||||
//Insert to right
|
||||
node.Right = TreeNode<T>.Create(value);
|
||||
return;
|
||||
}
|
||||
|
||||
public bool Delete(T value)
|
||||
{
|
||||
//Check if root of tree is null
|
||||
if (Count == 0)
|
||||
return false;
|
||||
|
||||
//Check if the only value is the root
|
||||
if (Count == 1)
|
||||
{
|
||||
if (Root!.Value!.Equals(value))
|
||||
{//If the only item is the one we are trying to delete
|
||||
Count = 0;
|
||||
Root = default;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//Stack to store the items leading up to and including the one we are trying to delete
|
||||
Stack<TreeNode<T>>? deletionStack;
|
||||
|
||||
//Search for item being deleted + Parents
|
||||
deletionStack = Find(value);
|
||||
|
||||
if (deletionStack == default)
|
||||
return false; //Item was not found
|
||||
|
||||
//Delete Item (replace) and replace pointers to retain integrity of tree
|
||||
|
||||
TreeNode<T>? node = deletionStack.Pop();
|
||||
|
||||
//stack to store the items leading up to the value that we will use to replace the node
|
||||
Stack<TreeNode<T>>? replacementStack = Min(node!.Right);
|
||||
|
||||
if (replacementStack == default)
|
||||
{//Nothing to the right of the value we are deleting
|
||||
if (deletionStack.Peek() != default)
|
||||
{//Parent adopts left hand side of node if present
|
||||
deletionStack.Pop()!.Left = node.Left;
|
||||
}
|
||||
|
||||
if (node.Left != default)
|
||||
{//Node adopts left value if no lower value to the right
|
||||
node.Value = node.Left!.Value;
|
||||
node.Left = node.Left.Left;
|
||||
}
|
||||
}
|
||||
else
|
||||
{//Replace the value + reorder nodes
|
||||
node.Value = replacementStack.Peek()!.Value;
|
||||
TreeNode<T>? replacementNode = replacementStack.Pop();
|
||||
|
||||
switch (replacementStack.GetCount())
|
||||
{//Determine what to do based on number of items in replacement stack
|
||||
case 1:
|
||||
node.Right = replacementNode!.Right;
|
||||
break;
|
||||
case >=2:
|
||||
replacementStack.Peek()!.Left = replacementNode!.Right;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
Count--;
|
||||
return true;
|
||||
}
|
||||
|
||||
public LinkedList<T>? Traverse(TraversalType traversalType)
|
||||
{
|
||||
if (Root == default)
|
||||
return default;
|
||||
|
||||
LinkedList<T> list = LinkedList<T>.Create();
|
||||
|
||||
switch (traversalType)
|
||||
{//Select which type of traversal to do
|
||||
case TraversalType.Inorder:
|
||||
Inorder(list, Root);
|
||||
break;
|
||||
case TraversalType.Preorder:
|
||||
Preorder(list, Root);
|
||||
break;
|
||||
case TraversalType.Postorder:
|
||||
Postorder(list, Root);
|
||||
break;
|
||||
case TraversalType.Breadth:
|
||||
Queue<TreeNode<T>> queue = Queue<TreeNode<T>>.Create();
|
||||
BreadthFirst(list, queue, Root);
|
||||
break;
|
||||
default:
|
||||
return default;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
private void Inorder(LinkedList<T> list, TreeNode<T> node)
|
||||
{//Inorder Traversal
|
||||
if (node.Left != default)
|
||||
Inorder(list, node.Left);
|
||||
|
||||
list.Append(node.Value);
|
||||
|
||||
if (node.Right != default)
|
||||
Inorder(list, node.Right);
|
||||
}
|
||||
|
||||
private void Preorder(LinkedList<T> list, TreeNode<T> node)
|
||||
{//Preorder Traversal
|
||||
list.Append(node.Value);
|
||||
|
||||
if (node.Left != default)
|
||||
Preorder(list, node.Left);
|
||||
|
||||
if (node.Right != default)
|
||||
Preorder(list, node.Right);
|
||||
}
|
||||
|
||||
private void Postorder(LinkedList<T> list, TreeNode<T> node)
|
||||
{//Postorder Traversal
|
||||
if (node.Left != default)
|
||||
Postorder(list, node.Left);
|
||||
|
||||
if (node.Right != default)
|
||||
Postorder(list, node.Right);
|
||||
|
||||
list.Append(node.Value);
|
||||
}
|
||||
|
||||
private void BreadthFirst(LinkedList<T> list, Queue<TreeNode<T>> queue, TreeNode<T> node)
|
||||
{//Breadth First Traversal
|
||||
list.Append(node.Value);
|
||||
|
||||
if (node.Left != default)
|
||||
queue.Push(node.Left);
|
||||
|
||||
if (node.Right != default)
|
||||
queue.Push(node.Right);
|
||||
|
||||
//Only continue to traverse if there are no mode nodes to process
|
||||
if (queue.Peek() != default)
|
||||
BreadthFirst(list, queue, queue.Pop()!);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private static TreeNode<T>? GetNext(T value, TreeNode<T>? node)
|
||||
{//T is comparable so use methods to determine which way to traverse
|
||||
if(node == default)
|
||||
return default;
|
||||
|
||||
if (value.CompareTo(node.Value) < 0)
|
||||
{//Traverse Left
|
||||
return node.Left;
|
||||
}
|
||||
//Traverse Right
|
||||
return node.Right;
|
||||
}
|
||||
|
||||
private Stack<TreeNode<T>>? Find(T value)
|
||||
{//Return true if the item can be found within the tree
|
||||
if (Root == default || Root.Value!.Equals(default))
|
||||
return default;
|
||||
|
||||
Stack<TreeNode<T>>? stack = Stack<TreeNode<T>>.Create(Root);
|
||||
|
||||
while (stack.Peek() != default)
|
||||
{
|
||||
//Compare value at node to see if we are looking for the root item
|
||||
if (stack.Peek()!.Value!.Equals(value))
|
||||
return stack;
|
||||
|
||||
stack.Push(GetNext(value, stack.Peek()));
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
private static Stack<TreeNode<T>>? Min(TreeNode<T>? node)
|
||||
{//Returns a Stack with the value on top being the minimum of the subtree
|
||||
|
||||
if(node == default)
|
||||
return default;
|
||||
|
||||
//Stack to store and be able to get the parent values
|
||||
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
|
||||
|
||||
while(true){
|
||||
if (stack.Peek()!.Left == default)
|
||||
return stack;
|
||||
|
||||
stack.Push(stack.Peek()!.Left);
|
||||
}
|
||||
}
|
||||
|
||||
private static Stack<TreeNode<T>>? Max(TreeNode<T>? node)
|
||||
{///Returns a Stack with the value on top being the maximum of the subtree
|
||||
if(node == default)
|
||||
return default;
|
||||
|
||||
//Stack to store and be able to get the parent values
|
||||
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
|
||||
|
||||
while(true){
|
||||
if (stack.Peek()!.Right == default)
|
||||
return stack;
|
||||
|
||||
stack.Push(stack.Peek()!.Right);
|
||||
}
|
||||
}
|
||||
|
||||
private TreeNode<T>? Descend(T value, TreeNode<T>? current)
|
||||
{//Keep trying to determine whether to go left or right until null node is found that can be appended to
|
||||
if (current == default)
|
||||
return default;
|
||||
|
||||
TreeNode<T>? node;
|
||||
|
||||
node = Descend(value, GetNext(value, current));
|
||||
if (node == null)
|
||||
{
|
||||
return current;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
public enum TraversalType
|
||||
{//Enum to allow for Traversal selection
|
||||
Inorder,
|
||||
Preorder,
|
||||
Postorder,
|
||||
Breadth
|
||||
}
|
||||
}
|
28
C#/Datastructures/BinaryTree/TreeNode.cs
Normal file
28
C#/Datastructures/BinaryTree/TreeNode.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.BinaryTree
|
||||
{
|
||||
internal class TreeNode<T> : DirectedNode<T, TreeNode<T>>
|
||||
{
|
||||
//All properties inherited from base class
|
||||
public static TreeNode<T> Create(T value){
|
||||
//Create a new node without any children
|
||||
return new TreeNode<T>{
|
||||
Value = value
|
||||
};
|
||||
}
|
||||
|
||||
public static TreeNode<T> Create(T value, TreeNode<T>? left, TreeNode<T>? right){
|
||||
//Create a new node with the option of having children
|
||||
return new TreeNode<T>{
|
||||
Value = value,
|
||||
Left = left,
|
||||
Right = right
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using C_.Datastructures.Nodes;
|
||||
|
||||
namespace C_.Datastructures
|
||||
namespace C_.Datastructures.DoublyLinkedList
|
||||
{
|
||||
public class DoublyLinkedList<T>
|
||||
{
|
||||
@ -18,7 +12,7 @@ namespace C_.Datastructures
|
||||
return new DoublyLinkedList<T>();
|
||||
}
|
||||
|
||||
public static DoublyLinkedList<T> Create(T value)
|
||||
public static DoublyLinkedList<T> Create(T? value)
|
||||
{
|
||||
//Create a new Class with a single item
|
||||
return new DoublyLinkedList<T>()
|
||||
@ -28,11 +22,10 @@ namespace C_.Datastructures
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public static DoublyLinkedList<T> Create(DoublyLinkedList<T> list1, DoublyLinkedList<T> list2)
|
||||
{
|
||||
//Create a new list from 2 separate lists
|
||||
|
||||
|
||||
DoublyLinkedList<T> list;
|
||||
|
||||
list = list1;
|
||||
@ -74,7 +67,7 @@ namespace C_.Datastructures
|
||||
node!.Value = value;
|
||||
}
|
||||
}
|
||||
public void Append(T value)
|
||||
public void Append(T? value)
|
||||
{
|
||||
Count++;
|
||||
|
||||
@ -91,7 +84,7 @@ namespace C_.Datastructures
|
||||
Tail = Tail.Next;
|
||||
}
|
||||
|
||||
public void Insert(int index, T value)
|
||||
public void Insert(int index, T? value)
|
||||
{
|
||||
Count++;
|
||||
if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
|
||||
@ -118,7 +111,7 @@ namespace C_.Datastructures
|
||||
node!.Next = DoublyLinkedListNode<T>.Create(value, node.Next, node);
|
||||
|
||||
//Create backlink in the list
|
||||
if(node.Next.Next != default)
|
||||
if (node.Next.Next != default)
|
||||
node.Next.Next.Prev = node.Next;
|
||||
}
|
||||
|
||||
@ -131,7 +124,7 @@ namespace C_.Datastructures
|
||||
if (index == 0 && Head != default)
|
||||
{
|
||||
Head = Head!.Next;
|
||||
if(Head != default)
|
||||
if (Head != default)
|
||||
Head.Prev = default;
|
||||
return;
|
||||
}
|
||||
@ -141,7 +134,7 @@ namespace C_.Datastructures
|
||||
{
|
||||
Tail = Tail!.Prev;
|
||||
|
||||
if(Tail != default)
|
||||
if (Tail != default)
|
||||
Tail.Next = default;
|
||||
return;
|
||||
}
|
||||
@ -153,10 +146,14 @@ namespace C_.Datastructures
|
||||
//Connect item after to the the item before the node we are deleting
|
||||
if (node.Next != default)
|
||||
{
|
||||
node.Next.Prev = node;
|
||||
node.Next.Prev = node;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
|
||||
private DoublyLinkedListNode<T>? Traverse()
|
||||
{
|
||||
@ -170,7 +167,7 @@ namespace C_.Datastructures
|
||||
int direction = 1;
|
||||
DoublyLinkedListNode<T>? node = Head;
|
||||
|
||||
if (i > (Count/2))
|
||||
if (i > (Count / 2))
|
||||
{
|
||||
//reverse direction of search
|
||||
direction = -1;
|
@ -1,14 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Nodes
|
||||
namespace C_.Datastructures.DoublyLinkedList
|
||||
{
|
||||
internal class DoublyLinkedListNode<T> : Node<T, DoublyLinkedListNode<T>>
|
||||
internal class DoublyLinkedListNode<T> : UndirectedNode<T, DoublyLinkedListNode<T>>
|
||||
{//Inherits from Node
|
||||
public DoublyLinkedListNode<T>? Prev { get; set; } = default;
|
||||
internal DoublyLinkedListNode<T>? Prev { get; set; } = default;
|
||||
|
||||
public static DoublyLinkedListNode<T> Create(T? value, DoublyLinkedListNode<T>? next, DoublyLinkedListNode<T>? prev)
|
||||
{
|
15
C#/Datastructures/Generic/DirectedNode.cs
Normal file
15
C#/Datastructures/Generic/DirectedNode.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace C_.Datastructures.Generic
|
||||
{
|
||||
abstract internal class DirectedNode<T, NodeType>
|
||||
{
|
||||
public T? Value { get; set; } = default;
|
||||
internal NodeType? Left { get; set; } = default;
|
||||
internal NodeType? Right { get; set; } = default;
|
||||
}
|
||||
}
|
10
C#/Datastructures/Generic/UndirectedNode.cs
Normal file
10
C#/Datastructures/Generic/UndirectedNode.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace C_.Datastructures.Generic
|
||||
{
|
||||
abstract internal class UndirectedNode<T, NodeType>
|
||||
{//Generic Node type that every other type inherits from
|
||||
public T? Value { get; set; } = default;
|
||||
internal NodeType? Next { get; set; } = default;
|
||||
}
|
||||
}
|
@ -1,29 +1,31 @@
|
||||
using C_.Datastructures.Nodes;
|
||||
|
||||
namespace C_.Datastructures
|
||||
namespace C_.Datastructures.LinkedList
|
||||
{
|
||||
public class LinkedList<T>
|
||||
{
|
||||
internal LinkedListNode<T>? Head { get; set; } = default;
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static LinkedList<T> Create(){
|
||||
public static LinkedList<T> Create()
|
||||
{
|
||||
//Create a new empty list
|
||||
return new LinkedList<T>();
|
||||
}
|
||||
|
||||
public static LinkedList<T> Create(T value){
|
||||
public static LinkedList<T> Create(T? value)
|
||||
{
|
||||
//Create a new Class with a single item
|
||||
return new LinkedList<T>(){
|
||||
return new LinkedList<T>()
|
||||
{
|
||||
Head = LinkedListNode<T>.Create(value, null),
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public static LinkedList<T> Create(LinkedList<T> list1, LinkedList<T> list2){
|
||||
public static LinkedList<T> Create(LinkedList<T> list1, LinkedList<T> list2)
|
||||
{
|
||||
//Append a previous list to a new List
|
||||
LinkedList<T> list;
|
||||
|
||||
|
||||
list = list1;
|
||||
if (list == null || list.Count == 0) return list2;
|
||||
|
||||
@ -52,7 +54,7 @@ namespace C_.Datastructures
|
||||
set
|
||||
{
|
||||
//Check Range
|
||||
if (i >= Count || i < 0 ) throw new System.Exception("Error! Index out of Bounds");
|
||||
if (i >= Count || i < 0) throw new System.Exception("Error! Index out of Bounds");
|
||||
|
||||
//Change Value
|
||||
LinkedListNode<T>? node = Traverse(i);
|
||||
@ -60,13 +62,14 @@ namespace C_.Datastructures
|
||||
}
|
||||
}
|
||||
|
||||
public void Append(T value){
|
||||
public void Append(T? value)
|
||||
{
|
||||
//Create new node
|
||||
Count++;
|
||||
LinkedListNode<T> newItem = LinkedListNode<T>.Create(value, default);
|
||||
|
||||
//Set head to new item if list is empty
|
||||
if (Head == null)
|
||||
if (Head == null)
|
||||
{
|
||||
Head = newItem;
|
||||
return;
|
||||
@ -83,7 +86,7 @@ namespace C_.Datastructures
|
||||
end!.Next = newItem;
|
||||
}
|
||||
|
||||
public void Insert(int index, T value)
|
||||
public void Insert(int index, T? value)
|
||||
{
|
||||
Count++;
|
||||
if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
|
||||
@ -119,11 +122,17 @@ namespace C_.Datastructures
|
||||
node!.Next = node.Next!.Next;
|
||||
}
|
||||
|
||||
private LinkedListNode<T>? Traverse(){
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
|
||||
private LinkedListNode<T>? Traverse()
|
||||
{
|
||||
//Start at Head of list
|
||||
LinkedListNode<T>? node = Head;
|
||||
if (node != null)
|
||||
{
|
||||
{
|
||||
//continue to end of list
|
||||
while (node!.Next != default)
|
||||
{
|
||||
@ -133,20 +142,6 @@ namespace C_.Datastructures
|
||||
return node;
|
||||
}
|
||||
|
||||
//private static LinkedListNode<T>? Traverse(LinkedListNode<T> start){
|
||||
// //Start at given point in list
|
||||
// LinkedListNode<T>? node = start;
|
||||
// if (node != null)
|
||||
// {
|
||||
// //Continue to end of list
|
||||
// while (node!.Next != default)
|
||||
// {
|
||||
// node = (LinkedListNode<T>)node.Next;
|
||||
// }
|
||||
// }
|
||||
// return node;
|
||||
//}
|
||||
|
||||
private LinkedListNode<T>? Traverse(int i)
|
||||
{
|
||||
//Start at given point in list
|
@ -1,12 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Nodes
|
||||
namespace C_.Datastructures.LinkedList
|
||||
{
|
||||
internal class LinkedListNode<T> : Node<T, LinkedListNode<T>>
|
||||
internal class LinkedListNode<T> : UndirectedNode<T, LinkedListNode<T>>
|
||||
{//Inherits from Node
|
||||
public static LinkedListNode<T> Create(T? value, LinkedListNode<T>? next)
|
||||
{
|
@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace C_.Datastructures.Nodes
|
||||
{
|
||||
internal class Node<T, NodeType>
|
||||
{//Generic Node type that every other type inherits from
|
||||
public T? Value { get; set; } = default;
|
||||
public NodeType? Next { get; set; } = default;
|
||||
}
|
||||
}
|
75
C#/Datastructures/Queue/Queue.cs
Normal file
75
C#/Datastructures/Queue/Queue.cs
Normal file
@ -0,0 +1,75 @@
|
||||
namespace C_.Datastructures.Queue
|
||||
{
|
||||
internal class Queue<T>
|
||||
{
|
||||
internal QueueNode<T>? Head { get; set; }
|
||||
internal QueueNode<T>? Tail { get; set; }
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static Queue<T> Create()
|
||||
{
|
||||
//Create a new queue without a head / tail
|
||||
return new Queue<T>();
|
||||
}
|
||||
|
||||
public static Queue<T> Create(T? value)
|
||||
{
|
||||
//Create a new Queue with a head + tail
|
||||
QueueNode<T> newNode = QueueNode<T>.Create(value, default);
|
||||
return new Queue<T>
|
||||
{
|
||||
Head = newNode,
|
||||
Tail = newNode,
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Push(T? value)
|
||||
{
|
||||
//Add an Item to the end of the Queue
|
||||
Count++;
|
||||
if (Count > 1)
|
||||
{
|
||||
Tail!.Next = QueueNode<T>.Create(value, default);
|
||||
Tail = Tail!.Next;
|
||||
return;
|
||||
}
|
||||
Head = QueueNode<T>.Create(value, default);
|
||||
Tail = Head;
|
||||
return;
|
||||
}
|
||||
|
||||
public T? Pop()
|
||||
{
|
||||
//Take the item off the front of the queue
|
||||
T? value = default;
|
||||
if (Count > 0)
|
||||
{//Assign the default value if there are any items left in the Queue
|
||||
Count--;
|
||||
value = Head!.Value;
|
||||
Head = Head.Next;
|
||||
if (Count == 0)
|
||||
{
|
||||
Head = default;
|
||||
Tail = Head;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
public T? Peek()
|
||||
{
|
||||
//View item at the front of the Queue
|
||||
if (Count > 0)
|
||||
{
|
||||
return Head!.Value;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
}
|
16
C#/Datastructures/Queue/QueueNode.cs
Normal file
16
C#/Datastructures/Queue/QueueNode.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Queue
|
||||
{
|
||||
internal class QueueNode<T> : UndirectedNode<T, QueueNode<T>>
|
||||
{
|
||||
public static QueueNode<T> Create(T? value, QueueNode<T>? next)
|
||||
{
|
||||
return new QueueNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Next = next
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,52 +1,64 @@
|
||||
using C_.Datastructures.Nodes;
|
||||
|
||||
namespace C_.Datastructures
|
||||
namespace C_.Datastructures.Stack
|
||||
{
|
||||
public class Stack<T>
|
||||
{
|
||||
internal StackNode<T>? Head { get; set; }
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static Stack<T> Create(){
|
||||
public static Stack<T> Create()
|
||||
{
|
||||
//Create a new stack without a head
|
||||
return new Stack<T>();
|
||||
}
|
||||
|
||||
public static Stack<T> Create(T value){
|
||||
public static Stack<T> Create(T? value)
|
||||
{
|
||||
//Create a new Stack with a head
|
||||
return new Stack<T>{
|
||||
return new Stack<T>
|
||||
{
|
||||
Head = StackNode<T>.Create(value, default),
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Push(T value){
|
||||
//Add an Item to the end of the list
|
||||
if (Count > 0)
|
||||
{
|
||||
Count++;
|
||||
Head = StackNode<T>.Create(value, Head);
|
||||
return;
|
||||
}
|
||||
public void Push(T? value)
|
||||
{
|
||||
//Add an Item to the top of the stack
|
||||
Count++;
|
||||
Head = StackNode<T>.Create(value, Head);
|
||||
return;
|
||||
}
|
||||
|
||||
public T? Pop(){
|
||||
public T? Pop()
|
||||
{
|
||||
//Take the item off of the top of the stack
|
||||
T? value = default;
|
||||
if (Count > 0)
|
||||
{//Assign the default value if there are any items left in the stack
|
||||
Count--;
|
||||
value = Head!.Value;
|
||||
Head = Head.Next;
|
||||
if (Count == 0)
|
||||
{
|
||||
Head = default;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
public T? Peek(){
|
||||
public T? Peek()
|
||||
{
|
||||
//View item on top of the stack
|
||||
if (Count > 0)
|
||||
{
|
||||
return Head!.Value;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Nodes
|
||||
namespace C_.Datastructures.Stack
|
||||
{
|
||||
internal class StackNode<T> : Node<T, StackNode<T>>
|
||||
internal class StackNode<T> : UndirectedNode<T, StackNode<T>>
|
||||
{//Inherits from Node
|
||||
public static StackNode<T> Create(T? value, StackNode<T>? next)
|
||||
{
|
@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using C_.Datastructures;
|
||||
using C_.Datastructures.Nodes;
|
||||
using C_.Datastructures.BinaryTree;
|
||||
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
Console.WriteLine("Hello, World!");
|
||||
@ -21,6 +20,13 @@ Console.WriteLine("Hello, World!");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// DoublyLinkedList<int> list = new DoublyLinkedList<int>();
|
||||
|
||||
// list.Append(1);
|
||||
@ -40,10 +46,94 @@ Console.WriteLine("Hello, World!");
|
||||
// Console.Write($"{list[6]} \n");
|
||||
|
||||
|
||||
Stack<int> test = Stack<int>.Create();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Stack<int> stack = Stack<int>.Create();
|
||||
|
||||
//stack.Push(1);
|
||||
//stack.Push(2);
|
||||
//stack.Push(3);
|
||||
//stack.Push(4);
|
||||
//stack.Push(5);
|
||||
//stack.Push(6);
|
||||
|
||||
//Console.WriteLine(stack.Peek());
|
||||
|
||||
//stack.Pop();
|
||||
//stack.Push(7);
|
||||
|
||||
//stack.Pop();
|
||||
//stack.Pop();
|
||||
//stack.Pop();
|
||||
//stack.Pop();
|
||||
//stack.Pop();
|
||||
//stack.Pop();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Queue<int> queue = Queue<int>.Create();
|
||||
|
||||
//queue.Push(1);
|
||||
//queue.Push(2);
|
||||
//queue.Push(3);
|
||||
//queue.Push(4);
|
||||
//queue.Push(5);
|
||||
//queue.Push(6);
|
||||
|
||||
//Console.WriteLine(queue.Peek());
|
||||
|
||||
//queue.Pop();
|
||||
//queue.Push(7);
|
||||
|
||||
//queue.Pop();
|
||||
//queue.Pop();
|
||||
//queue.Pop();
|
||||
//queue.Pop();
|
||||
//queue.Pop();
|
||||
//queue.Pop();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Tree<int> tree = new Tree<int>();
|
||||
|
||||
tree.Add(40);
|
||||
tree.Add(30);
|
||||
tree.Add(50);
|
||||
tree.Add(25);
|
||||
tree.Add(35);
|
||||
tree.Add(45);
|
||||
tree.Add(60);
|
||||
tree.Add(15);
|
||||
tree.Add(28);
|
||||
tree.Add(55);
|
||||
tree.Add(70);
|
||||
|
||||
|
||||
//var x = tree.Delete(10);
|
||||
//tree.Delete(5);
|
||||
|
||||
var inorder = tree.Traverse(TraversalType.Inorder);
|
||||
var preorder = tree.Traverse(TraversalType.Preorder);
|
||||
var postorder = tree.Traverse(TraversalType.Postorder);
|
||||
var breadthFirst = tree.Traverse(TraversalType.Breadth);
|
||||
|
||||
|
||||
Console.ReadLine();
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user