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18 changed files with 21 additions and 116 deletions

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@ -1,7 +1,5 @@
using System;
using C_.Datastructures.DoublyLinkedList;
using C_.Datastructures.BinaryTree;
using C_.Datastructures.Heap;
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");
@ -39,8 +37,6 @@ Console.WriteLine("Hello, World!");
// list.Append(6);
// list.Insert(6, 1);
// list.Delete(0);
// Console.Write($"{list[0]} ");
// Console.Write($"{list[1]} ");
// Console.Write($"{list[2]} ");
@ -111,43 +107,34 @@ Console.WriteLine("Hello, World!");
//Tree<int> tree = new Tree<int>();
//tree.Add(40);
//tree.Add(30);
//tree.Add(50);
//tree.Add(25);
//tree.Add(35);
//tree.Add(45);
//tree.Add(60);
//tree.Add(15);
//tree.Add(28);
//tree.Add(55);
//tree.Add(70);
////var x = tree.Delete(10);
////tree.Delete(5);
//var inorder = tree.Traverse(TraversalType.Inorder);
//var preorder = tree.Traverse(TraversalType.Preorder);
//var postorder = tree.Traverse(TraversalType.Postorder);
//var breadthFirst = tree.Traverse(TraversalType.Breadth);
Tree<int> tree = new Tree<int>();
tree.Add(40);
tree.Add(30);
tree.Add(50);
tree.Add(25);
tree.Add(35);
tree.Add(45);
tree.Add(60);
tree.Add(15);
tree.Add(28);
tree.Add(55);
tree.Add(70);
//var x = tree.Delete(10);
//tree.Delete(5);
var inorder = tree.Traverse(TraversalType.Inorder);
var preorder = tree.Traverse(TraversalType.Preorder);
var postorder = tree.Traverse(TraversalType.Postorder);
var breadthFirst = tree.Traverse(TraversalType.Breadth);
var x = HeapNode<int>.Create(1, null, new HeapNode<int> { Left = default, Right = default });
Console.ReadLine();

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@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace C_.Datastructures.Heap
{
internal class Heap<T> where T:IComparable
{
internal HeapNode<T>? Root { get; set; }
private int Count { get; set; }
public static Heap<T> Create(){
return new Heap<T>{
Root = null,
Count = 0
};
}
public static Heap<T> Create(T value){
return new Heap<T>{
Root = HeapNode<T>.Create(value),
Count = 1
};
}
public void Add(T value){
Count++;
if (Root == default)
{//If the new node needs to be added to the top of the heap
Root = HeapNode<T>.Create(value);
return;
}
//If the new node can be placed in a subchild
HeapNode<T> node = Root;
while(node.Left != default){
node = node.Left;
}
}
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using C_.Datastructures.Generic;
using System.Threading.Tasks;
namespace C_.Datastructures.Heap
{
internal class HeapNode<T> : DirectedNode<T, HeapNode<T>>
{
internal int LeftWeight { get; set; }
internal int RightWeight { get; set; }
//All properties inherited from base class
public static HeapNode<T> Create(T value)
{
//Create a new node without any children
return new HeapNode<T>
{
Value = value
};
}
public static HeapNode<T> Create(T value, HeapNode<T>? left, HeapNode<T>? right)
{
//Create a new node with the option of having children
return new HeapNode<T>
{
Value = value,
Left = left,
LeftWeight = (left != default) ? 1 : 0,
Right = right,
RightWeight = (right != default) ? 1 : 0
};
}
}
}

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@ -1,6 +1,6 @@
# DataStructures
List of DataStructures implemented in C#
List of DataStructures implemented in C#, Go And C++
## What is Included
@ -11,7 +11,7 @@ Doubly Linked List
Stack
Queue
Binary Tree
Heap ~
Heap
### Algorithms