Updated Min, Max and Find functions to use stacks
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@ -1,4 +1,5 @@
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using C_.Datastructures.BinaryTree;
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using C_.Datastructures.BinaryTree;
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using C_.Datastructures.Stack;
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using System;
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using System;
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namespace C_.Datastructures.BinaryTree
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namespace C_.Datastructures.BinaryTree
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@ -47,51 +48,60 @@ namespace C_.Datastructures.BinaryTree
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return;
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return;
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}
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}
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public TreeNode<T>? Find(T value)
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private Stack<TreeNode<T>>? Find(T value)
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{//Return true if the item can be found within the tree
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{//Return true if the item can be found within the tree
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if (Root == default || Root.Value!.Equals(default))
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if (Root == default || Root.Value!.Equals(default))
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return default;
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return default;
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TreeNode<T>? current = Root;
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TreeNode<T>? current = Root;
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while (current != default)
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Stack<TreeNode<T>>? stack = Stack<TreeNode<T>>.Create(Root);
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while (stack.Peek() != default)
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{
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{
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//Compare value at node to see if we are looking for the root item
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//Compare value at node to see if we are looking for the root item
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if (current.Value!.Equals(value))
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if (stack.Peek()!.Value!.Equals(value))
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return current;
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return stack;
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current = Traverse(value, current);
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stack.Push(Traverse(value, stack.Peek()));
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}
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}
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return default;
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return default;
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}
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}
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public TreeNode<T>? Min(TreeNode<T>? node)
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private Stack<TreeNode<T>>? Min(TreeNode<T>? node)
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{//Returns the Minimum node from a given subtree
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{//Returns a Stack with the value on top being the minimum of the subtree
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if(node == default)
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if(node == default)
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return default;
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return default;
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//Stack to store and be able to get the parent values
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Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
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while(true){
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while(true){
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if (node!.Left == default)
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if (stack.Peek()!.Left == default)
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return node;
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return stack;
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node = node.Left;
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stack.Push(stack.Peek()!.Left);
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}
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}
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}
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}
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public TreeNode<T>? Max(TreeNode<T>? node)
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private Stack<TreeNode<T>>? Max(TreeNode<T>? node)
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{//Returns the Minimum node from a given subtree
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{///Returns a Stack with the value on top being the maximum of the subtree
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if(node == default)
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if(node == default)
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return default;
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return default;
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//Stack to store and be able to get the parent values
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Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
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while(true){
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while(true){
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if (node!.Right == default)
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if (stack.Peek()!.Right == default)
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return node;
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return stack;
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node = node.Right;
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stack.Push(stack.Peek()!.Right);
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}
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}
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}
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}
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private TreeNode<T>? Traverse(T value, TreeNode<T> node)
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private TreeNode<T>? Traverse(T value, TreeNode<T>? node)
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{//T is comparable so use methods to determine which way to traverse
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{//T is comparable so use methods to determine which way to traverse
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if(node == default)
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if(node == default)
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return default;
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return default;
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