DataStructuresCSharp/C#/Datastructures/BinaryTree/Tree.cs

132 lines
3.9 KiB
C#

using C_.Datastructures.BinaryTree;
using C_.Datastructures.Stack;
using System;
namespace C_.Datastructures.BinaryTree
{
internal class Tree<T> where T:IComparable
{
public TreeNode<T>? Root { get; set; }
public int Count { get; set; }
public static Tree<T> Create(){
//Create a new Tree with no Head
return new Tree<T>{
Root = null,
Count = 0
};
}
public static Tree<T> Create(T value){
//Create a new Tree with Head
return new Tree<T>{
Root = TreeNode<T>.Create(value)
};
}
public void Add(T value)
{//Add item to the correct position in the tree (Input cannot be null)
Count++;
if (Root == default)
{//If new node should become the root
Root = TreeNode<T>.Create(value);
return;
}
//Find position to insert
TreeNode<T> node = Root;
node = Descend(value, node)!;
if (value.CompareTo(node.Value) < 0)
{//Insert to left
node.Left = TreeNode<T>.Create(value);
return;
}
//Insert to right
node.Right = TreeNode<T>.Create(value);
return;
}
private Stack<TreeNode<T>>? Find(T value)
{//Return true if the item can be found within the tree
if (Root == default || Root.Value!.Equals(default))
return default;
TreeNode<T>? current = Root;
Stack<TreeNode<T>>? stack = Stack<TreeNode<T>>.Create(Root);
while (stack.Peek() != default)
{
//Compare value at node to see if we are looking for the root item
if (stack.Peek()!.Value!.Equals(value))
return stack;
stack.Push(Traverse(value, stack.Peek()));
}
return default;
}
private Stack<TreeNode<T>>? Min(TreeNode<T>? node)
{//Returns a Stack with the value on top being the minimum of the subtree
if(node == default)
return default;
//Stack to store and be able to get the parent values
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
while(true){
if (stack.Peek()!.Left == default)
return stack;
stack.Push(stack.Peek()!.Left);
}
}
private Stack<TreeNode<T>>? Max(TreeNode<T>? node)
{///Returns a Stack with the value on top being the maximum of the subtree
if(node == default)
return default;
//Stack to store and be able to get the parent values
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
while(true){
if (stack.Peek()!.Right == default)
return stack;
stack.Push(stack.Peek()!.Right);
}
}
private TreeNode<T>? Traverse(T value, TreeNode<T>? node)
{//T is comparable so use methods to determine which way to traverse
if(node == default)
return default;
if (value.CompareTo(node.Value) < 0)
{//Traverse Left
return node.Left;
}
//Traverse Right
return node.Right;
}
private TreeNode<T>? Descend(T value, TreeNode<T>? current)
{//Keep trying to determine whether to go left or right until null node is found that can be appended to
if (current == default)
return default;
TreeNode<T>? node;
node = Descend(value, Traverse(value, current));
if (node == null)
{
return current;
}
return node;
}
}
}