Doubly Linked List Upload
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6dba2935d4
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DoublyLinkedList/DoublyLinkedList.sln
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25
DoublyLinkedList/DoublyLinkedList.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31229.75
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DoublyLinkedList", "DoublyLinkedList\DoublyLinkedList.csproj", "{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {643B29EA-AE0F-4413-8548-0A354F07F465}
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EndGlobalSection
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EndGlobal
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6
DoublyLinkedList/DoublyLinkedList/App.config
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6
DoublyLinkedList/DoublyLinkedList/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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55
DoublyLinkedList/DoublyLinkedList/DoublyLinkedList.csproj
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55
DoublyLinkedList/DoublyLinkedList/DoublyLinkedList.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D7477EF3-B68D-47A5-BFA0-8FDD9354C99C}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>DoublyLinkedList</RootNamespace>
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<AssemblyName>DoublyLinkedList</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="LinkedList.cs" />
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<Compile Include="Node.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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257
DoublyLinkedList/DoublyLinkedList/LinkedList.cs
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257
DoublyLinkedList/DoublyLinkedList/LinkedList.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DoublyLinkedList
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{
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class LinkedList
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{
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public Node Head { get; set; }
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public Node Current { get; set; }
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public Node Tail { get; set; }
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//Class Constructors -----------------------------------------------
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public LinkedList()
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{
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Head = new Node(null);
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Tail = Head;
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}
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public LinkedList(dynamic data)
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{
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Head = new Node(data);
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Tail = Head;
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}
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//-----------------------------------------------------------------
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public void AddItem(dynamic data)
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{
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//Creates a new object and attatches it as the tail of the list.
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Node newNode = new Node(data, Tail);
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Tail.setNewNextNode(newNode);
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Tail = newNode;
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}
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public void AddItemInOrder(dynamic data)
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{
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Node newItem;
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//I have added this try statement so that if the user enters a value that is not comparable, then it goes straight to the tail
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//As well as this, if any of the items in the list are not comparable, the value we are trying to add will also go to the tail
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try
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{
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//Check if the data is smaller than the Head
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if (data <= Head.Data)
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{
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newItem = new Node(data, null, Head);
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Head.setNewPreviousNode(newItem);
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Head = newItem;
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return;
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}
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else
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{
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Current = Head;
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//checks to ensure the head isn't the only item in the list
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if (Current.getNextNode() != null)
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{
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//Itterate throught the list to see if the new node belongs in any of the positions
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do
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{
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Current = Current.getNextNode();
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if (data <= Current.Data)
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{
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newItem = new Node(data, Current.getPreviousNode(), Current);
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Current.getPreviousNode().setNewNextNode(newItem);
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Current.setNewPreviousNode(newItem);
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return;
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}
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} while (Current.getNextNode() != null);
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}
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//Append the new node onto the end of the list
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AddItem(data);
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}
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}
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catch (Exception)
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{
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//If the data is not sortable, then it will just be appended to the end of the list.
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AddItem(data);
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}
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}
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public dynamic getItemData(int index)
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{
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Current = getItem(index);
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//Checks to see if there was actally a value placed into the list
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if (Current == null)
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{
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return "Index out of Bounds";
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}
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else
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{
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if (Current.Data == null)
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{
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return "null";
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}
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else
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{
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return Current.Data;
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}
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}
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}
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public Node getItem(int index)
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{
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Current = Head;
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//Itterate through the loop until we can set the current item to nth item in the list
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for (var i = 0; i < index; i++)
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{
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//If we have reached the end and can't go further...
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if (Current.getNextNode() != null)
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{
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Current = Current.getNextNode();
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}
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else
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{
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return null;
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}
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}
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return Current;
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}
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public void removeItem(int index)
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{
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Current = getItem(index);
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//only execute it if the item is actuall valid;
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if (Current != null)
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{
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//If the item is at the end of the list
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if (Current.getNextNode() == null)
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{
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//set the previous node as tail.
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Tail = Current.getPreviousNode();
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Tail.setNewNextNode(null);
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}
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else
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{
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//Set the next nodes previous pointer to the previous item.
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Current.getNextNode().setNewPreviousNode(Current.getPreviousNode());
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}
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//If the item is at the start of the list
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if (Current.getPreviousNode() == null)
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{
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Head = Current.getNextNode();
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Head.setNewPreviousNode(null);
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}
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else
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{
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//Set the previous items pointer to the next item.
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Current.getPreviousNode().setNewNextNode(Current.getNextNode());
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}
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}
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}
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public void printList()
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{
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Current = Head;
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do
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{
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//check to see if the data is null
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if (Current.Data == null)
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{
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Console.Write("null" + "-->");
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}
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else
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{
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Console.Write(Current.Data + "-->");
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}
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Current = Current.getNextNode();
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//In this piece of code, we iterate onto the next item at the end of the loop in order to allow the head to be the first item.
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//This means that we have to check for the current item being the end of the list as opposed to the next item being the end.
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} while (Current != null);
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Console.Write("null \n");
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}
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public void printListReverse()
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{
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//Start from the tail and itterate backwards
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Current = Tail;
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do
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{
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//check to see if the data is null
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if (Current.Data == null)
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{
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Console.Write("null" + "-->");
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}
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else
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{
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Console.Write(Current.Data + "-->");
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}
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Current = Current.getPreviousNode();
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//In this piece of code, we iterate onto the previous item at the end of the loop in order to allow the tail to be the first item.
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//This means that we have to check for the current item being the start of the list as opposed to the next item being the start.
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} while (Current != null);
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Console.Write("null \n");
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}
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}
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}
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57
DoublyLinkedList/DoublyLinkedList/Node.cs
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57
DoublyLinkedList/DoublyLinkedList/Node.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DoublyLinkedList
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{
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class Node
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{
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public dynamic Data { get; set; } = null;
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private Node Next { get; set; } = null;
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private Node Previous { get; set; } = null;
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//Class Constructors for each Node -----------------
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public Node(dynamic _Data)
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{
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Data = _Data;
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}
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public Node(dynamic _Data, Node _Previous)
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{
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Data = _Data;
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Previous = _Previous;
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}
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public Node(dynamic _Data, Node _Previous, Node _Next)
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{
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Data = _Data;
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Previous = _Previous;
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Next = _Next;
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}
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//--------------------------------------------------
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public void setNewPreviousNode(Node _Previous)
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{
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Previous = _Previous;
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}
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public Node getPreviousNode()
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{
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return Previous;
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}
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public void setNewNextNode(Node _Next)
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{
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Next = _Next;
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}
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public Node getNextNode()
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{
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return Next;
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}
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}
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}
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41
DoublyLinkedList/DoublyLinkedList/Program.cs
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41
DoublyLinkedList/DoublyLinkedList/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DoublyLinkedList
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{
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class Program
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{
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static void Main(string[] args)
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{
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LinkedList list = new LinkedList(50);
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list.AddItemInOrder(2);
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list.AddItemInOrder(3);
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list.AddItemInOrder(0);
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list.AddItemInOrder(20);
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list.AddItemInOrder(2.56);
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list.AddItemInOrder(-5);
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list.printList();
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list.printListReverse();
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Console.WriteLine(list.getItemData(0));
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Console.WriteLine(list.getItemData(1));
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Console.WriteLine(list.getItemData(3));
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Console.WriteLine(list.getItemData(7));
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list.removeItem(2);
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list.printList();
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list.removeItem(0);
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list.printList();
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list.removeItem(4);
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list.printList();
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Console.ReadLine();
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}
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}
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}
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36
DoublyLinkedList/DoublyLinkedList/Properties/AssemblyInfo.cs
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36
DoublyLinkedList/DoublyLinkedList/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DoublyLinkedList")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("DoublyLinkedList")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("d7477ef3-b68d-47a5-bfa0-8fdd9354c99c")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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