Made the project more moduler and added theming capabilities
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@ -6,6 +6,6 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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egui = "0.21.0"
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eframe = "0.21.3"
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egui = "0.22.0"
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eframe = "0.22.0"
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tracing-subscriber = "0.3.16"
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@ -9,7 +9,7 @@ impl Default for App {
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/// Creates the default startup state for the app;
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fn default() -> Self {
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Self {
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name: "Hello, World!".to_owned()
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name: String::from("Hello, World!")
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}
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}
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}
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@ -1,9 +1,26 @@
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use crate::app::App;
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use crate::theme::onedark::ONE_DARK;
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impl eframe::App for App {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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let background_frame = egui::Frame::default().fill(ONE_DARK.bg);
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egui::CentralPanel::default()
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.frame(background_frame)
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.show(ctx, |ui| {
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ui.heading(&self.name);
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});
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egui::Window::new("test window")
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.collapsible(false)
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.auto_sized()
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.show(ctx, |ui| {
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ui.heading(&self.name);
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for _ in 0..10 {
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ui.add(egui::Button::new(&self.name));
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}
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}
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);
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}
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}
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@ -1,7 +1,5 @@
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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use eframe::egui;
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mod theme;
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mod app;
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use app::App;
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@ -11,8 +9,8 @@ fn main() -> Result<(), eframe::Error> {
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// Setup the options for the default window
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let options = eframe::NativeOptions {
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initial_window_size: Some(egui::vec2(150.0, 50.0)),
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resizable: false,
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initial_window_size: Some(egui::vec2(300.0, 200.0)),
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resizable: true,
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..Default::default()
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};
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15
src/theme/mod.rs
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15
src/theme/mod.rs
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@ -0,0 +1,15 @@
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use egui::Color32;
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pub mod onedark;
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//struct to store the colours used in a theme;
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pub struct Theme {
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pub bg: Color32,
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pub fg: Color32,
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pub opt1: Color32,
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pub opt2: Color32,
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pub opt3: Color32,
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pub opt4: Color32,
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pub opt5: Color32,
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pub opt6: Color32
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}
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11
src/theme/onedark.rs
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11
src/theme/onedark.rs
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@ -0,0 +1,11 @@
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use crate::theme::*;
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pub const ONE_DARK: Theme = Theme {
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bg: Color32::from_rgb(40, 44, 52), //Dark Grey
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fg: Color32::from_rgb(171, 178, 191), //Light Grey
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opt1: Color32::from_rgb(224, 108, 117), //Red
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opt2: Color32::from_rgb(152, 195, 121), //Green
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opt3: Color32::from_rgb(229, 192, 123), //Yellow
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opt4: Color32::from_rgb(97, 175, 239), //Blue
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opt5: Color32::from_rgb(198, 120, 221), //Purple
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opt6: Color32::from_rgb(86, 182, 194) //Turqoise
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};
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