Created a more scalable file structure with modular elements
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15
src/app/mod.rs
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15
src/app/mod.rs
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mod ui;
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/// Stuct to store the state of the running application
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pub struct App {
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name: String
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}
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impl Default for App {
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/// Creates the default startup state for the app;
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fn default() -> Self {
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Self {
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name: "Hello, World!".to_owned()
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}
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}
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}
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9
src/app/ui/mod.rs
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9
src/app/ui/mod.rs
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use crate::app::App;
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impl eframe::App for App {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading(&self.name);
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});
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}
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}
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28
src/main.rs
28
src/main.rs
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use eframe::egui;
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use eframe::egui;
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mod app;
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use app::App;
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fn main() -> Result<(), eframe::Error> {
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fn main() -> Result<(), eframe::Error> {
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// Log to stdout (if you run with `RUST_LOG=debug`).
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// Log to stdout (if you run with `RUST_LOG=debug`).
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tracing_subscriber::fmt::init();
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tracing_subscriber::fmt::init();
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// Setup the options for the default window
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let options = eframe::NativeOptions {
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let options = eframe::NativeOptions {
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initial_window_size: Some(egui::vec2(150.0, 50.0)),
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initial_window_size: Some(egui::vec2(150.0, 50.0)),
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resizable: false,
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resizable: false,
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..Default::default()
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..Default::default()
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};
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};
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//Start rendering and run the application
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eframe::run_native(
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eframe::run_native(
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"egui-template",
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"egui-template",
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options,
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options,
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Box::new(|_cc| Box::new(MyApp::default())),
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Box::new(|_cc| Box::new(App::default())),
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)
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)
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}
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struct MyApp {
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name: String
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}
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impl Default for MyApp {
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fn default() -> Self {
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Self {
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name: "Hello, World!".to_owned()
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}
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}
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}
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impl eframe::App for MyApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading(&self.name);
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});
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}
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}
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}
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