DataStructuresCSharp/C#/Datastructures/BinaryTree/Tree.cs

286 lines
8.8 KiB
C#

using C_.Datastructures.LinkedList;
using C_.Datastructures.Stack;
using C_.Datastructures.Queue;
using System;
namespace C_.Datastructures.BinaryTree
{
internal class Tree<T> where T:IComparable
{
public TreeNode<T>? Root { get; set; }
public int Count { get; set; }
public static Tree<T> Create(){
//Create a new Tree with no Head
return new Tree<T>{
Root = null,
Count = 0
};
}
public static Tree<T> Create(T value){
//Create a new Tree with Head
return new Tree<T>{
Root = TreeNode<T>.Create(value)
};
}
public void Add(T value)
{//Add item to the correct position in the tree (Input cannot be null)
Count++;
if (Root == default)
{//If new node should become the root
Root = TreeNode<T>.Create(value);
return;
}
//Find position to insert
TreeNode<T> node = Root;
node = Descend(value, node)!;
if (value.CompareTo(node.Value) < 0)
{//Insert to left
node.Left = TreeNode<T>.Create(value);
return;
}
//Insert to right
node.Right = TreeNode<T>.Create(value);
return;
}
public bool Delete(T value)
{
//Check if root of tree is null
if (Count == 0)
return false;
//Check if the only value is the root
if (Count == 1)
{
if (Root!.Value!.Equals(value))
{//If the only item is the one we are trying to delete
Count = 0;
Root = default;
return true;
}
return false;
}
//Stack to store the items leading up to and including the one we are trying to delete
Stack<TreeNode<T>>? deletionStack;
//Search for item being deleted + Parents
deletionStack = Find(value);
if (deletionStack == default)
return false; //Item was not found
//Delete Item (replace) and replace pointers to retain integrity of tree
TreeNode<T>? node = deletionStack.Pop();
//stack to store the items leading up to the value that we will use to replace the node
Stack<TreeNode<T>>? replacementStack = Min(node!.Right);
if (replacementStack == default)
{//Nothing to the right of the value we are deleting
if (deletionStack.Peek() != default)
{//Parent adopts left hand side of node if present
deletionStack.Pop()!.Left = node.Left;
}
if (node.Left != default)
{//Node adopts left value if no lower value to the right
node.Value = node.Left!.Value;
node.Left = node.Left.Left;
}
}
else
{//Replace the value + reorder nodes
node.Value = replacementStack.Peek()!.Value;
TreeNode<T>? replacementNode = replacementStack.Pop();
switch (replacementStack.GetCount())
{//Determine what to do based on number of items in replacement stack
case 1:
node.Right = replacementNode!.Right;
break;
case >=2:
replacementStack.Peek()!.Left = replacementNode!.Right;
break;
default:
break;
}
}
Count--;
return true;
}
public LinkedList<T>? Traverse(TraversalType traversalType)
{
if (Root == default)
return default;
LinkedList<T> list = LinkedList<T>.Create();
switch (traversalType)
{//Select which type of traversal to do
case TraversalType.Inorder:
Inorder(list, Root);
break;
case TraversalType.Preorder:
Preorder(list, Root);
break;
case TraversalType.Postorder:
Postorder(list, Root);
break;
case TraversalType.Breadth:
Queue<TreeNode<T>> queue = Queue<TreeNode<T>>.Create();
BreadthFirst(list, queue, Root);
break;
default:
return default;
}
return list;
}
private void Inorder(LinkedList<T> list, TreeNode<T> node)
{//Inorder Traversal
if (node.Left != default)
Inorder(list, node.Left);
list.Append(node.Value);
if (node.Right != default)
Inorder(list, node.Right);
}
private void Preorder(LinkedList<T> list, TreeNode<T> node)
{//Preorder Traversal
list.Append(node.Value);
if (node.Left != default)
Preorder(list, node.Left);
if (node.Right != default)
Preorder(list, node.Right);
}
private void Postorder(LinkedList<T> list, TreeNode<T> node)
{//Postorder Traversal
if (node.Left != default)
Postorder(list, node.Left);
if (node.Right != default)
Postorder(list, node.Right);
list.Append(node.Value);
}
private void BreadthFirst(LinkedList<T> list, Queue<TreeNode<T>> queue, TreeNode<T> node)
{//Breadth First Traversal
list.Append(node.Value);
if (node.Left != default)
queue.Push(node.Left);
if (node.Right != default)
queue.Push(node.Right);
//Only continue to traverse if there are no mode nodes to process
if (queue.Peek() != default)
BreadthFirst(list, queue, queue.Pop()!);
}
private static TreeNode<T>? GetNext(T value, TreeNode<T>? node)
{//T is comparable so use methods to determine which way to traverse
if(node == default)
return default;
if (value.CompareTo(node.Value) < 0)
{//Traverse Left
return node.Left;
}
//Traverse Right
return node.Right;
}
private Stack<TreeNode<T>>? Find(T value)
{//Return true if the item can be found within the tree
if (Root == default || Root.Value!.Equals(default))
return default;
Stack<TreeNode<T>>? stack = Stack<TreeNode<T>>.Create(Root);
while (stack.Peek() != default)
{
//Compare value at node to see if we are looking for the root item
if (stack.Peek()!.Value!.Equals(value))
return stack;
stack.Push(GetNext(value, stack.Peek()));
}
return default;
}
private static Stack<TreeNode<T>>? Min(TreeNode<T>? node)
{//Returns a Stack with the value on top being the minimum of the subtree
if(node == default)
return default;
//Stack to store and be able to get the parent values
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
while(true){
if (stack.Peek()!.Left == default)
return stack;
stack.Push(stack.Peek()!.Left);
}
}
private static Stack<TreeNode<T>>? Max(TreeNode<T>? node)
{///Returns a Stack with the value on top being the maximum of the subtree
if(node == default)
return default;
//Stack to store and be able to get the parent values
Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
while(true){
if (stack.Peek()!.Right == default)
return stack;
stack.Push(stack.Peek()!.Right);
}
}
private TreeNode<T>? Descend(T value, TreeNode<T>? current)
{//Keep trying to determine whether to go left or right until null node is found that can be appended to
if (current == default)
return default;
TreeNode<T>? node;
node = Descend(value, GetNext(value, current));
if (node == null)
{
return current;
}
return node;
}
}
public enum TraversalType
{//Enum to allow for Traversal selection
Inorder,
Preorder,
Postorder,
Breadth
}
}