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No commits in common. "40f73375b9b4330a1196cb4e690ce118bb9e9de7" and "ea5d5a73ed47d4ace91e81f67c6da81c41c33a07" have entirely different histories.

4 changed files with 15 additions and 7 deletions

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@ -6,8 +6,10 @@ using System.Threading.Tasks;
namespace C_.Datastructures.Nodes namespace C_.Datastructures.Nodes
{ {
internal class DoublyLinkedListNode<T> : Node<T, DoublyLinkedListNode<T>> internal class DoublyLinkedListNode<T>
{//Inherits from Node {
public T? Value { get; set; } = default;
public DoublyLinkedListNode<T>? Next { get; set; } = default;
public DoublyLinkedListNode<T>? Prev { get; set; } = default; public DoublyLinkedListNode<T>? Prev { get; set; } = default;
public static DoublyLinkedListNode<T> Create(T? value, DoublyLinkedListNode<T>? next, DoublyLinkedListNode<T>? prev) public static DoublyLinkedListNode<T> Create(T? value, DoublyLinkedListNode<T>? next, DoublyLinkedListNode<T>? prev)

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@ -6,8 +6,11 @@ using System.Threading.Tasks;
namespace C_.Datastructures.Nodes namespace C_.Datastructures.Nodes
{ {
internal class LinkedListNode<T> : Node<T, LinkedListNode<T>> internal class LinkedListNode<T>
{//Inherits from Node {
public T? Value { get; set; } = default;
public LinkedListNode<T>? Next { get; set; } = default;
public static LinkedListNode<T> Create(T? value, LinkedListNode<T>? next) public static LinkedListNode<T> Create(T? value, LinkedListNode<T>? next)
{ {
return new LinkedListNode<T> return new LinkedListNode<T>

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace C_.Datastructures.Nodes namespace C_.Datastructures.Nodes
{ {
internal class Node<T, NodeType> internal class Node<T, NodeType>
{//Generic Node type that every other type inherits from {
public T? Value { get; set; } = default; public T? Value { get; set; } = default;
public NodeType? Next { get; set; } = default; public NodeType? Next { get; set; } = default;
} }

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@ -5,8 +5,11 @@ using System.Threading.Tasks;
namespace C_.Datastructures.Nodes namespace C_.Datastructures.Nodes
{ {
internal class StackNode<T> : Node<T, StackNode<T>> internal class StackNode<T>
{//Inherits from Node {
public T? Value { get; set; } = default;
public StackNode<T>? Next { get; set; } = default;
public static StackNode<T> Create(T? value, StackNode<T>? next) public static StackNode<T> Create(T? value, StackNode<T>? next)
{ {
return new StackNode<T> return new StackNode<T>