Updated repo to be C# only
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										44
									
								
								Datastructures/Heap/Heap.cs
									
									
									
									
									
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										44
									
								
								Datastructures/Heap/Heap.cs
									
									
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace C_.Datastructures.Heap
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{
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    internal class Heap<T> where T:IComparable
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    {
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        internal HeapNode<T>? Root { get; set; }
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        private int Count { get; set; }
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        public static Heap<T> Create(){
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            return new Heap<T>{
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                Root = null,
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                Count = 0
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            };
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        }
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        public static Heap<T> Create(T value){
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            return new Heap<T>{
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                Root = HeapNode<T>.Create(value),
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                Count = 1
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            };
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        }
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        public void Add(T value){
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            Count++;
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            if (Root == default)
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            {//If the new node needs to be added to the top of the heap
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                Root = HeapNode<T>.Create(value);
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                return;
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            }
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            //If the new node can be placed in a subchild
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            HeapNode<T> node = Root;
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            while(node.Left != default){
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                node = node.Left;
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            }
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        }
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    }
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}
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										38
									
								
								Datastructures/Heap/HeapNode.cs
									
									
									
									
									
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										38
									
								
								Datastructures/Heap/HeapNode.cs
									
									
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using C_.Datastructures.Generic;
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using System.Threading.Tasks;
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namespace C_.Datastructures.Heap
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{
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    internal class HeapNode<T> : DirectedNode<T, HeapNode<T>>
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    {
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        internal int LeftWeight { get; set; }
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        internal int RightWeight { get; set; }
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        //All properties inherited from base class
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        public static HeapNode<T> Create(T value)
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        {
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            //Create a new node without any children
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            return new HeapNode<T>
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            {
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                Value = value
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            };
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        }
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        public static HeapNode<T> Create(T value, HeapNode<T>? left, HeapNode<T>? right)
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        {
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            //Create a new node with the option of having children
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            return new HeapNode<T>
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            {
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                Value = value,
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                Left = left,
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                LeftWeight = (left != default) ? 1 : 0,
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                Right = right,
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                RightWeight = (right != default) ? 1 : 0
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            };
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        }
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    }
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}
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