Updated repo to be C# only
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44
Datastructures/Heap/Heap.cs
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44
Datastructures/Heap/Heap.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace C_.Datastructures.Heap
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{
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internal class Heap<T> where T:IComparable
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{
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internal HeapNode<T>? Root { get; set; }
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private int Count { get; set; }
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public static Heap<T> Create(){
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return new Heap<T>{
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Root = null,
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Count = 0
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};
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}
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public static Heap<T> Create(T value){
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return new Heap<T>{
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Root = HeapNode<T>.Create(value),
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Count = 1
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};
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}
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public void Add(T value){
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Count++;
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if (Root == default)
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{//If the new node needs to be added to the top of the heap
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Root = HeapNode<T>.Create(value);
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return;
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}
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//If the new node can be placed in a subchild
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HeapNode<T> node = Root;
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while(node.Left != default){
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node = node.Left;
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}
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}
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}
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}
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38
Datastructures/Heap/HeapNode.cs
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38
Datastructures/Heap/HeapNode.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using C_.Datastructures.Generic;
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using System.Threading.Tasks;
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namespace C_.Datastructures.Heap
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{
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internal class HeapNode<T> : DirectedNode<T, HeapNode<T>>
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{
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internal int LeftWeight { get; set; }
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internal int RightWeight { get; set; }
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//All properties inherited from base class
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public static HeapNode<T> Create(T value)
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{
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//Create a new node without any children
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return new HeapNode<T>
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{
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Value = value
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};
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}
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public static HeapNode<T> Create(T value, HeapNode<T>? left, HeapNode<T>? right)
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{
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//Create a new node with the option of having children
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return new HeapNode<T>
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{
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Value = value,
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Left = left,
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LeftWeight = (left != default) ? 1 : 0,
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Right = right,
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RightWeight = (right != default) ? 1 : 0
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};
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}
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}
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}
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