Updated repo to be C# only
This commit is contained in:
286
Datastructures/BinaryTree/Tree.cs
Normal file
286
Datastructures/BinaryTree/Tree.cs
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@ -0,0 +1,286 @@
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using C_.Datastructures.LinkedList;
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using C_.Datastructures.Stack;
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using C_.Datastructures.Queue;
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using System;
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namespace C_.Datastructures.BinaryTree
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{
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internal class Tree<T> where T:IComparable
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{
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public TreeNode<T>? Root { get; set; }
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public int Count { get; set; }
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public static Tree<T> Create(){
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//Create a new Tree with no Head
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return new Tree<T>{
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Root = null,
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Count = 0
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};
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}
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public static Tree<T> Create(T value){
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//Create a new Tree with Head
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return new Tree<T>{
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Root = TreeNode<T>.Create(value)
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};
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}
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public void Add(T value)
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{//Add item to the correct position in the tree (Input cannot be null)
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Count++;
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if (Root == default)
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{//If new node should become the root
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Root = TreeNode<T>.Create(value);
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return;
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}
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//Find position to insert
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TreeNode<T> node = Root;
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node = Descend(value, node)!;
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if (value.CompareTo(node.Value) < 0)
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{//Insert to left
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node.Left = TreeNode<T>.Create(value);
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return;
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}
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//Insert to right
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node.Right = TreeNode<T>.Create(value);
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return;
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}
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public bool Delete(T value)
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{
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//Check if root of tree is null
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if (Count == 0)
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return false;
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//Check if the only value is the root
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if (Count == 1)
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{
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if (Root!.Value!.Equals(value))
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{//If the only item is the one we are trying to delete
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Count = 0;
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Root = default;
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return true;
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}
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return false;
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}
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//Stack to store the items leading up to and including the one we are trying to delete
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Stack<TreeNode<T>>? deletionStack;
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//Search for item being deleted + Parents
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deletionStack = Find(value);
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if (deletionStack == default)
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return false; //Item was not found
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//Delete Item (replace) and replace pointers to retain integrity of tree
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TreeNode<T>? node = deletionStack.Pop();
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//stack to store the items leading up to the value that we will use to replace the node
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Stack<TreeNode<T>>? replacementStack = Min(node!.Right);
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if (replacementStack == default)
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{//Nothing to the right of the value we are deleting
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if (deletionStack.Peek() != default)
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{//Parent adopts left hand side of node if present
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deletionStack.Pop()!.Left = node.Left;
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}
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if (node.Left != default)
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{//Node adopts left value if no lower value to the right
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node.Value = node.Left!.Value;
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node.Left = node.Left.Left;
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}
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}
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else
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{//Replace the value + reorder nodes
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node.Value = replacementStack.Peek()!.Value;
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TreeNode<T>? replacementNode = replacementStack.Pop();
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switch (replacementStack.GetCount())
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{//Determine what to do based on number of items in replacement stack
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case 1:
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node.Right = replacementNode!.Right;
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break;
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case >=2:
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replacementStack.Peek()!.Left = replacementNode!.Right;
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break;
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default:
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break;
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}
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}
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Count--;
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return true;
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}
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public LinkedList<T>? Traverse(TraversalType traversalType)
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{
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if (Root == default)
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return default;
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LinkedList<T> list = LinkedList<T>.Create();
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switch (traversalType)
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{//Select which type of traversal to do
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case TraversalType.Inorder:
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Inorder(list, Root);
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break;
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case TraversalType.Preorder:
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Preorder(list, Root);
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break;
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case TraversalType.Postorder:
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Postorder(list, Root);
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break;
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case TraversalType.Breadth:
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Queue<TreeNode<T>> queue = Queue<TreeNode<T>>.Create();
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BreadthFirst(list, queue, Root);
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break;
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default:
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return default;
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}
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return list;
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}
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private void Inorder(LinkedList<T> list, TreeNode<T> node)
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{//Inorder Traversal
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if (node.Left != default)
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Inorder(list, node.Left);
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list.Append(node.Value);
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if (node.Right != default)
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Inorder(list, node.Right);
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}
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private void Preorder(LinkedList<T> list, TreeNode<T> node)
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{//Preorder Traversal
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list.Append(node.Value);
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if (node.Left != default)
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Preorder(list, node.Left);
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if (node.Right != default)
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Preorder(list, node.Right);
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}
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private void Postorder(LinkedList<T> list, TreeNode<T> node)
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{//Postorder Traversal
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if (node.Left != default)
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Postorder(list, node.Left);
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if (node.Right != default)
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Postorder(list, node.Right);
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list.Append(node.Value);
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}
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private void BreadthFirst(LinkedList<T> list, Queue<TreeNode<T>> queue, TreeNode<T> node)
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{//Breadth First Traversal
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list.Append(node.Value);
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if (node.Left != default)
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queue.Push(node.Left);
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if (node.Right != default)
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queue.Push(node.Right);
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//Only continue to traverse if there are no mode nodes to process
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if (queue.Peek() != default)
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BreadthFirst(list, queue, queue.Pop()!);
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}
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private static TreeNode<T>? GetNext(T value, TreeNode<T>? node)
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{//T is comparable so use methods to determine which way to traverse
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if(node == default)
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return default;
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if (value.CompareTo(node.Value) < 0)
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{//Traverse Left
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return node.Left;
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}
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//Traverse Right
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return node.Right;
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}
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private Stack<TreeNode<T>>? Find(T value)
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{//Return true if the item can be found within the tree
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if (Root == default || Root.Value!.Equals(default))
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return default;
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Stack<TreeNode<T>>? stack = Stack<TreeNode<T>>.Create(Root);
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while (stack.Peek() != default)
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{
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//Compare value at node to see if we are looking for the root item
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if (stack.Peek()!.Value!.Equals(value))
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return stack;
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stack.Push(GetNext(value, stack.Peek()));
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}
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return default;
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}
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private static Stack<TreeNode<T>>? Min(TreeNode<T>? node)
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{//Returns a Stack with the value on top being the minimum of the subtree
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if(node == default)
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return default;
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//Stack to store and be able to get the parent values
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Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
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while(true){
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if (stack.Peek()!.Left == default)
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return stack;
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stack.Push(stack.Peek()!.Left);
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}
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}
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private static Stack<TreeNode<T>>? Max(TreeNode<T>? node)
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{///Returns a Stack with the value on top being the maximum of the subtree
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if(node == default)
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return default;
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//Stack to store and be able to get the parent values
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Stack<TreeNode<T>> stack = Stack<TreeNode<T>>.Create(node);
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while(true){
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if (stack.Peek()!.Right == default)
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return stack;
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stack.Push(stack.Peek()!.Right);
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}
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}
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private TreeNode<T>? Descend(T value, TreeNode<T>? current)
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{//Keep trying to determine whether to go left or right until null node is found that can be appended to
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if (current == default)
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return default;
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TreeNode<T>? node;
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node = Descend(value, GetNext(value, current));
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if (node == null)
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{
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return current;
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}
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return node;
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}
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}
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public enum TraversalType
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{//Enum to allow for Traversal selection
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Inorder,
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Preorder,
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Postorder,
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Breadth
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}
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}
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28
Datastructures/BinaryTree/TreeNode.cs
Normal file
28
Datastructures/BinaryTree/TreeNode.cs
Normal file
@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using C_.Datastructures.Generic;
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namespace C_.Datastructures.BinaryTree
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{
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internal class TreeNode<T> : DirectedNode<T, TreeNode<T>>
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{
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//All properties inherited from base class
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public static TreeNode<T> Create(T value){
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//Create a new node without any children
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return new TreeNode<T>{
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Value = value
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};
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}
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public static TreeNode<T> Create(T value, TreeNode<T>? left, TreeNode<T>? right){
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//Create a new node with the option of having children
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return new TreeNode<T>{
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Value = value,
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Left = left,
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Right = right
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};
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}
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}
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}
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214
Datastructures/DoublyLinkedList/DoublyLinkedList.cs
Normal file
214
Datastructures/DoublyLinkedList/DoublyLinkedList.cs
Normal file
@ -0,0 +1,214 @@
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namespace C_.Datastructures.DoublyLinkedList
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{
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public class DoublyLinkedList<T>
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{
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internal DoublyLinkedListNode<T>? Head { get; set; } = default;
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internal DoublyLinkedListNode<T>? Tail { get; set; } = default;
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private int Count { get; set; } = 0;
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public static DoublyLinkedList<T> Create()
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{
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//Create a new empty list
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return new DoublyLinkedList<T>();
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}
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public static DoublyLinkedList<T> Create(T? value)
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{
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//Create a new Class with a single item
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return new DoublyLinkedList<T>()
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{
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Head = DoublyLinkedListNode<T>.Create(value, default, default),
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Count = 1
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};
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}
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public static DoublyLinkedList<T> Create(DoublyLinkedList<T> list1, DoublyLinkedList<T> list2)
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{
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//Create a new list from 2 separate lists
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DoublyLinkedList<T> list;
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list = list1;
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if (list == default || list.Count == 0) return list2;
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//Find end of list and append fist item of next list
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if (list2 == default || list.Count == 0) return list;
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DoublyLinkedListNode<T>? end = list.Traverse();
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//Connect up pointers at ajoining section
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end!.Next = list2!.Head;
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end!.Next!.Prev = end;
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end = list2.Tail;
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list.Count += list2!.Count;
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return list;
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}
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public T? this[int i]
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{
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get
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{
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//Check Range
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if (i >= Count || i < 0) throw new System.Exception("Error! Index out of Bounds");
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//Return Value
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DoublyLinkedListNode<T>? node = Traverse(i);
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if (node != default) return node.Value;
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return default;
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}
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set
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{
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//Check Range
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if (i >= Count || i < 0) throw new System.Exception("Error! Index out of Bounds");
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//Change Value
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DoublyLinkedListNode<T>? node = Traverse(i);
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node!.Value = value;
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}
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}
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public void Append(T? value)
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{
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Count++;
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//Set head to new item if list is empty
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if (Head == null)
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{//Append item to front of list (End as well)
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Head = DoublyLinkedListNode<T>.Create(value, default, default);
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Tail = Head;
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return;
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}
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//Append item to the end of the list
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Tail!.Next = DoublyLinkedListNode<T>.Create(value, default, Tail);
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Tail = Tail.Next;
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}
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public void Insert(int index, T? value)
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{
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Count++;
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if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
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//Set head to new item if list is empty
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if (index == 0 || Head == null)
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{
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Head = DoublyLinkedListNode<T>.Create(value, Head, default);
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Tail = Head;
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return;
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}
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//Set tail to new item if index is the end
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if (index == Count - 1)
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{
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//Decrement count as it will be be re-incremented once appended
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Count--;
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Append(value);
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return;
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}
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//Fetch point in list and add new item
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DoublyLinkedListNode<T>? node = Traverse(index - 1);
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node!.Next = DoublyLinkedListNode<T>.Create(value, node.Next, node);
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//Create backlink in the list
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if (node.Next.Next != default)
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node.Next.Next.Prev = node.Next;
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}
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public void Delete(int index)
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{
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Count--;
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if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
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//Check if we are trying to reference the first item
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if (index == 0 && Head != default)
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{
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Head = Head!.Next;
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if (Head != default)
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Head.Prev = default;
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return;
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}
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//Set tail to new item if index is the end
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if (index == Count && Tail != default)
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{
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Tail = Tail!.Prev;
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if (Tail != default)
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Tail.Next = default;
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return;
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}
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DoublyLinkedListNode<T>? node = Traverse(index - 1);
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node!.Next = node.Next!.Next;
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//Connect item after to the the item before the node we are deleting
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if (node.Next != default)
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{
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node.Next.Prev = node;
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}
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}
|
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public int GetCount()
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{//Return the number of items in the list
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return Count;
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}
|
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|
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private DoublyLinkedListNode<T>? Traverse()
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{
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//Return the final item in the list
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return Tail;
|
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}
|
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|
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private DoublyLinkedListNode<T>? Traverse(int i)
|
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{
|
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//Determine whether to start at the start or end of the list
|
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int direction = 1;
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DoublyLinkedListNode<T>? node = Head;
|
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|
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if (i > (Count / 2))
|
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{
|
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//reverse direction of search
|
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direction = -1;
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node = Tail;
|
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//i becomes the amount of hops left to reach the item
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i = Count - i - 1;
|
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}
|
||||
|
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if (node != null)
|
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{
|
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|
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//continue to given point in the list ('i' hops)
|
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for (int x = 0; x < i; x++)
|
||||
{
|
||||
if (direction == 1)
|
||||
{//Going forwards
|
||||
node = node!.Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = node!.Prev;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
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return node;
|
||||
}
|
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private DoublyLinkedListNode<T>? Next(DoublyLinkedListNode<T> current)
|
||||
{
|
||||
if (current != default)
|
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return current.Next;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private DoublyLinkedListNode<T>? Prev(DoublyLinkedListNode<T> current)
|
||||
{
|
||||
if (current != default)
|
||||
return current.Prev;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
19
Datastructures/DoublyLinkedList/DoublyLinkedListNode.cs
Normal file
19
Datastructures/DoublyLinkedList/DoublyLinkedListNode.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.DoublyLinkedList
|
||||
{
|
||||
internal class DoublyLinkedListNode<T> : UndirectedNode<T, DoublyLinkedListNode<T>>
|
||||
{//Inherits from Node
|
||||
internal DoublyLinkedListNode<T>? Prev { get; set; } = default;
|
||||
|
||||
public static DoublyLinkedListNode<T> Create(T? value, DoublyLinkedListNode<T>? next, DoublyLinkedListNode<T>? prev)
|
||||
{
|
||||
return new DoublyLinkedListNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Next = next,
|
||||
Prev = prev
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
15
Datastructures/Generic/DirectedNode.cs
Normal file
15
Datastructures/Generic/DirectedNode.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace C_.Datastructures.Generic
|
||||
{
|
||||
abstract internal class DirectedNode<T, NodeType>
|
||||
{
|
||||
public T? Value { get; set; } = default;
|
||||
internal NodeType? Left { get; set; } = default;
|
||||
internal NodeType? Right { get; set; } = default;
|
||||
}
|
||||
}
|
10
Datastructures/Generic/UndirectedNode.cs
Normal file
10
Datastructures/Generic/UndirectedNode.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace C_.Datastructures.Generic
|
||||
{
|
||||
abstract internal class UndirectedNode<T, NodeType>
|
||||
{//Generic Node type that every other type inherits from
|
||||
public T? Value { get; set; } = default;
|
||||
internal NodeType? Next { get; set; } = default;
|
||||
}
|
||||
}
|
44
Datastructures/Heap/Heap.cs
Normal file
44
Datastructures/Heap/Heap.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace C_.Datastructures.Heap
|
||||
{
|
||||
internal class Heap<T> where T:IComparable
|
||||
{
|
||||
internal HeapNode<T>? Root { get; set; }
|
||||
private int Count { get; set; }
|
||||
|
||||
public static Heap<T> Create(){
|
||||
return new Heap<T>{
|
||||
Root = null,
|
||||
Count = 0
|
||||
};
|
||||
}
|
||||
|
||||
public static Heap<T> Create(T value){
|
||||
return new Heap<T>{
|
||||
Root = HeapNode<T>.Create(value),
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Add(T value){
|
||||
Count++;
|
||||
|
||||
if (Root == default)
|
||||
{//If the new node needs to be added to the top of the heap
|
||||
Root = HeapNode<T>.Create(value);
|
||||
return;
|
||||
}
|
||||
|
||||
//If the new node can be placed in a subchild
|
||||
HeapNode<T> node = Root;
|
||||
|
||||
while(node.Left != default){
|
||||
node = node.Left;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
Datastructures/Heap/HeapNode.cs
Normal file
38
Datastructures/Heap/HeapNode.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using C_.Datastructures.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace C_.Datastructures.Heap
|
||||
{
|
||||
internal class HeapNode<T> : DirectedNode<T, HeapNode<T>>
|
||||
{
|
||||
internal int LeftWeight { get; set; }
|
||||
internal int RightWeight { get; set; }
|
||||
|
||||
//All properties inherited from base class
|
||||
public static HeapNode<T> Create(T value)
|
||||
{
|
||||
//Create a new node without any children
|
||||
return new HeapNode<T>
|
||||
{
|
||||
Value = value
|
||||
};
|
||||
}
|
||||
|
||||
public static HeapNode<T> Create(T value, HeapNode<T>? left, HeapNode<T>? right)
|
||||
{
|
||||
//Create a new node with the option of having children
|
||||
return new HeapNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Left = left,
|
||||
LeftWeight = (left != default) ? 1 : 0,
|
||||
Right = right,
|
||||
RightWeight = (right != default) ? 1 : 0
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
161
Datastructures/LinkedList/LinkedList.cs
Normal file
161
Datastructures/LinkedList/LinkedList.cs
Normal file
@ -0,0 +1,161 @@
|
||||
namespace C_.Datastructures.LinkedList
|
||||
{
|
||||
public class LinkedList<T>
|
||||
{
|
||||
internal LinkedListNode<T>? Head { get; set; } = default;
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static LinkedList<T> Create()
|
||||
{
|
||||
//Create a new empty list
|
||||
return new LinkedList<T>();
|
||||
}
|
||||
|
||||
public static LinkedList<T> Create(T? value)
|
||||
{
|
||||
//Create a new Class with a single item
|
||||
return new LinkedList<T>()
|
||||
{
|
||||
Head = LinkedListNode<T>.Create(value, null),
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public static LinkedList<T> Create(LinkedList<T> list1, LinkedList<T> list2)
|
||||
{
|
||||
//Append a previous list to a new List
|
||||
LinkedList<T> list;
|
||||
|
||||
list = list1;
|
||||
if (list == null || list.Count == 0) return list2;
|
||||
|
||||
//Find end of list and append fist item of next list
|
||||
if (list2 == null || list.Count == 0) return list;
|
||||
|
||||
LinkedListNode<T>? end = list.Traverse();
|
||||
end!.Next = list2!.Head;
|
||||
list.Count += list2!.Count;
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public T? this[int i]
|
||||
{
|
||||
get
|
||||
{
|
||||
//Check Range
|
||||
if (i >= Count || i < 0) throw new System.Exception("Error! Index out of Bounds");
|
||||
|
||||
//Return Value
|
||||
LinkedListNode<T>? node = Traverse(i);
|
||||
if (node != null) return node.Value;
|
||||
return default;
|
||||
}
|
||||
set
|
||||
{
|
||||
//Check Range
|
||||
if (i >= Count || i < 0) throw new System.Exception("Error! Index out of Bounds");
|
||||
|
||||
//Change Value
|
||||
LinkedListNode<T>? node = Traverse(i);
|
||||
node!.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Append(T? value)
|
||||
{
|
||||
//Create new node
|
||||
Count++;
|
||||
LinkedListNode<T> newItem = LinkedListNode<T>.Create(value, default);
|
||||
|
||||
//Set head to new item if list is empty
|
||||
if (Head == null)
|
||||
{
|
||||
Head = newItem;
|
||||
return;
|
||||
}
|
||||
|
||||
//Find last item in list
|
||||
LinkedListNode<T>? end = Head;
|
||||
if (end != null)
|
||||
{
|
||||
end = Traverse();
|
||||
}
|
||||
|
||||
//Append item to end
|
||||
end!.Next = newItem;
|
||||
}
|
||||
|
||||
public void Insert(int index, T? value)
|
||||
{
|
||||
Count++;
|
||||
if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
|
||||
|
||||
//Set head to new item if list is empty
|
||||
if (index == 0 || Head == null)
|
||||
{
|
||||
Head = LinkedListNode<T>.Create(value, Head);
|
||||
return;
|
||||
}
|
||||
|
||||
//Fetch point in list at which item will be added
|
||||
LinkedListNode<T>? node = Traverse(index - 1);
|
||||
|
||||
node!.Next = LinkedListNode<T>.Create(value, node!.Next);
|
||||
}
|
||||
|
||||
public void Delete(int index)
|
||||
{
|
||||
Count--;
|
||||
if (index > Count || index < 0) throw new System.Exception("Error! Index outside of Bounds");
|
||||
|
||||
//Check if we are trying to reference the first item
|
||||
if (index == 0 && Head != default)
|
||||
{
|
||||
Head = Head!.Next;
|
||||
return;
|
||||
}
|
||||
|
||||
//Find node before the one we are trying to delete and then remove / relink
|
||||
LinkedListNode<T>? node = Traverse(index - 1);
|
||||
|
||||
node!.Next = node.Next!.Next;
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
|
||||
private LinkedListNode<T>? Traverse()
|
||||
{
|
||||
//Start at Head of list
|
||||
LinkedListNode<T>? node = Head;
|
||||
if (node != null)
|
||||
{
|
||||
//continue to end of list
|
||||
while (node!.Next != default)
|
||||
{
|
||||
node = (LinkedListNode<T>)node.Next;
|
||||
}
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
private LinkedListNode<T>? Traverse(int i)
|
||||
{
|
||||
//Start at given point in list
|
||||
LinkedListNode<T>? node = Head;
|
||||
if (node != null || i == 0)
|
||||
{
|
||||
//Continue to end of list
|
||||
for (int j = 0; j < i; j++)
|
||||
{
|
||||
if (node!.Next == null) return null;
|
||||
node = (LinkedListNode<T>)node.Next;
|
||||
}
|
||||
}
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
16
Datastructures/LinkedList/LinkedListNode.cs
Normal file
16
Datastructures/LinkedList/LinkedListNode.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.LinkedList
|
||||
{
|
||||
internal class LinkedListNode<T> : UndirectedNode<T, LinkedListNode<T>>
|
||||
{//Inherits from Node
|
||||
public static LinkedListNode<T> Create(T? value, LinkedListNode<T>? next)
|
||||
{
|
||||
return new LinkedListNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Next = next
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
75
Datastructures/Queue/Queue.cs
Normal file
75
Datastructures/Queue/Queue.cs
Normal file
@ -0,0 +1,75 @@
|
||||
namespace C_.Datastructures.Queue
|
||||
{
|
||||
internal class Queue<T>
|
||||
{
|
||||
internal QueueNode<T>? Head { get; set; }
|
||||
internal QueueNode<T>? Tail { get; set; }
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static Queue<T> Create()
|
||||
{
|
||||
//Create a new queue without a head / tail
|
||||
return new Queue<T>();
|
||||
}
|
||||
|
||||
public static Queue<T> Create(T? value)
|
||||
{
|
||||
//Create a new Queue with a head + tail
|
||||
QueueNode<T> newNode = QueueNode<T>.Create(value, default);
|
||||
return new Queue<T>
|
||||
{
|
||||
Head = newNode,
|
||||
Tail = newNode,
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Push(T? value)
|
||||
{
|
||||
//Add an Item to the end of the Queue
|
||||
Count++;
|
||||
if (Count > 1)
|
||||
{
|
||||
Tail!.Next = QueueNode<T>.Create(value, default);
|
||||
Tail = Tail!.Next;
|
||||
return;
|
||||
}
|
||||
Head = QueueNode<T>.Create(value, default);
|
||||
Tail = Head;
|
||||
return;
|
||||
}
|
||||
|
||||
public T? Pop()
|
||||
{
|
||||
//Take the item off the front of the queue
|
||||
T? value = default;
|
||||
if (Count > 0)
|
||||
{//Assign the default value if there are any items left in the Queue
|
||||
Count--;
|
||||
value = Head!.Value;
|
||||
Head = Head.Next;
|
||||
if (Count == 0)
|
||||
{
|
||||
Head = default;
|
||||
Tail = Head;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
public T? Peek()
|
||||
{
|
||||
//View item at the front of the Queue
|
||||
if (Count > 0)
|
||||
{
|
||||
return Head!.Value;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
}
|
16
Datastructures/Queue/QueueNode.cs
Normal file
16
Datastructures/Queue/QueueNode.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Queue
|
||||
{
|
||||
internal class QueueNode<T> : UndirectedNode<T, QueueNode<T>>
|
||||
{
|
||||
public static QueueNode<T> Create(T? value, QueueNode<T>? next)
|
||||
{
|
||||
return new QueueNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Next = next
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
64
Datastructures/Stack/Stack.cs
Normal file
64
Datastructures/Stack/Stack.cs
Normal file
@ -0,0 +1,64 @@
|
||||
namespace C_.Datastructures.Stack
|
||||
{
|
||||
public class Stack<T>
|
||||
{
|
||||
internal StackNode<T>? Head { get; set; }
|
||||
private int Count { get; set; } = 0;
|
||||
|
||||
public static Stack<T> Create()
|
||||
{
|
||||
//Create a new stack without a head
|
||||
return new Stack<T>();
|
||||
}
|
||||
|
||||
public static Stack<T> Create(T? value)
|
||||
{
|
||||
//Create a new Stack with a head
|
||||
return new Stack<T>
|
||||
{
|
||||
Head = StackNode<T>.Create(value, default),
|
||||
Count = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Push(T? value)
|
||||
{
|
||||
//Add an Item to the top of the stack
|
||||
Count++;
|
||||
Head = StackNode<T>.Create(value, Head);
|
||||
return;
|
||||
}
|
||||
|
||||
public T? Pop()
|
||||
{
|
||||
//Take the item off of the top of the stack
|
||||
T? value = default;
|
||||
if (Count > 0)
|
||||
{//Assign the default value if there are any items left in the stack
|
||||
Count--;
|
||||
value = Head!.Value;
|
||||
Head = Head.Next;
|
||||
if (Count == 0)
|
||||
{
|
||||
Head = default;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
public T? Peek()
|
||||
{
|
||||
//View item on top of the stack
|
||||
if (Count > 0)
|
||||
{
|
||||
return Head!.Value;
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public int GetCount()
|
||||
{//Return the number of items in the list
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
}
|
16
Datastructures/Stack/StackNode.cs
Normal file
16
Datastructures/Stack/StackNode.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using C_.Datastructures.Generic;
|
||||
|
||||
namespace C_.Datastructures.Stack
|
||||
{
|
||||
internal class StackNode<T> : UndirectedNode<T, StackNode<T>>
|
||||
{//Inherits from Node
|
||||
public static StackNode<T> Create(T? value, StackNode<T>? next)
|
||||
{
|
||||
return new StackNode<T>
|
||||
{
|
||||
Value = value,
|
||||
Next = next
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user