Updated Linked List and updated

This commit is contained in:
Luke Else 2022-03-04 16:58:31 +00:00
parent 8165bb849b
commit 00f52ee5c7
5 changed files with 78 additions and 68 deletions

View File

@ -4,9 +4,8 @@ namespace C_.Datastructures
{
public class LinkedList<T>
{
public Node<T>? Head { get; set; } = default(Node<T>);
internal LinkedListNode<T>? Head { get; set; } = default;
private int Count { get; set; } = 0;
public static LinkedList<T> Create(){
//Create a new empty list
@ -16,7 +15,7 @@ namespace C_.Datastructures
public static LinkedList<T> Create(T value){
//Create a new Class with a single item
return new LinkedList<T>(){
Head = Node<T>.Create(value, null),
Head = LinkedListNode<T>.Create(value, null),
Count = 1
};
}
@ -35,7 +34,7 @@ namespace C_.Datastructures
//Find end of list and append fist item of next list
if (list2 == null || list.Count == 0) return list;
Node<T>? end = list.Traverse();
LinkedListNode<T>? end = list.Traverse();
end!.Next = list2!.Head;
list.Count += list2!.Count;
@ -44,14 +43,15 @@ namespace C_.Datastructures
public T? this[int i]
{
get {
get
{
//Check Range
if (i >= Count) throw new System.Exception("Error! Index out of Bounds");
//Return Value
Node<T>? node = Traverse(i);
LinkedListNode<T>? node = Traverse(i);
if (node != null) return node.Value;
return default(T);
return default;
}
set
{
@ -59,15 +59,13 @@ namespace C_.Datastructures
if (i >= Count) throw new System.Exception("Error! Index out of Bounds");
//Change Value
Node<T>? node = Traverse(i);
LinkedListNode<T>? node = Traverse(i);
node!.Value = value;
}
}
public void Append(T value){
Node<T> newItem = Node<T>.Create(value, default(Node<T>));
LinkedListNode<T> newItem = LinkedListNode<T>.Create(value, default);
Count++;
//Set head to new item if list is empty
@ -78,16 +76,16 @@ namespace C_.Datastructures
}
//Find last item in list
Node<T>? end = Head;
LinkedListNode<T>? end = Head;
if (end != null)
{
end = Traverse();
}
//Append item to end
end!.Next = new Node<T>{
end!.Next = new LinkedListNode<T>{
Value = value,
Next = default(Node<T>)
Next = default
};
}
@ -96,8 +94,8 @@ namespace C_.Datastructures
if (index > Count) throw new System.Exception("Error! Index outside of Bounds");
//Fetch point in list at which item will be added
Node<T>? node = Traverse(index - 1);
node!.Next = new Node<T> {
LinkedListNode<T>? node = Traverse(index - 1);
node!.Next = new LinkedListNode<T> {
Value = value,
Next = node.Next
};
@ -106,60 +104,61 @@ namespace C_.Datastructures
public void Delete(int index)
{
//Check if we are trying to reference the first item
if (index == 0 && Head != null)
{
Head = (Node<T>?)Head!.Next;
Head = (LinkedListNode<T>?)Head!.Next;
return;
}
Node<T>? node = Traverse(index - 1);
//Find node we are trying to delete and then remove / relink
LinkedListNode<T>? node = Traverse(index - 1);
if (node == null || node.Next == null) throw new System.Exception("Error! Index outside of Bounds");
node.Next = node.Next.Next;
Count--;
}
private Node<T>? Traverse(){
private LinkedListNode<T>? Traverse(){
//Start at Head of list
Node<T>? node = Head;
LinkedListNode<T>? node = Head;
if (node != null)
{
//continue to end of list
while (node!.Next != default(Node<T>))
while (node!.Next != default)
{
node = (Node<T>)node.Next;
node = (LinkedListNode<T>)node.Next;
}
}
return node;
}
private Node<T>? Traverse(Node<T> start){
//Start at given point in list
Node<T>? node = start;
if (node != null)
{
//Continue to end of list
while (node!.Next != default(Node<T>))
{
node = (Node<T>)node.Next;
}
}
return node;
}
//private static LinkedListNode<T>? Traverse(LinkedListNode<T> start){
// //Start at given point in list
// LinkedListNode<T>? node = start;
// if (node != null)
// {
// //Continue to end of list
// while (node!.Next != default)
// {
// node = (LinkedListNode<T>)node.Next;
// }
// }
// return node;
//}
private Node<T>? Traverse(int n)
private LinkedListNode<T>? Traverse(int n)
{
//Start at given point in list
Node<T>? node = Head;
LinkedListNode<T>? node = Head;
if (node != null || n == 0)
{
//Continue to end of list
for (int i = 0; i < n; i++)
{
if (node!.Next == null) return null;
node = (Node<T>)node.Next;
node = (LinkedListNode<T>)node.Next;
}
}
return node;

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace C_.Datastructures.Nodes
{
public interface INode<T>
{
public T? Value { get; set; }
public INode<T>? Next { get; set; }
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace C_.Datastructures.Nodes
{
internal class LinkedListNode<T> : INode<T>
{
public T? Value { get; set; } = default;
public INode<T>? Next { get; set; } = default(LinkedListNode<T>);
public static LinkedListNode<T> Create(T? value, LinkedListNode<T>? next)
{
return new LinkedListNode<T>
{
Value = value,
Next = next
};
}
}
}

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@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace C_.Datastructures.Nodes
{
public interface iNode<T>
{
public T? Value { get; set; }
public iNode<T>? Next { get; set; }
}
public class Node<T> : iNode<T>{
public T? Value { get; set; } = default(T);
public iNode<T>? Next { get; set; } = default(Node<T>);
public static Node<T> Create(T? value, Node<T>? next){
return new Node<T>{
Value = value,
Next = next
};
}
}
}

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@ -1,16 +1,17 @@
using System;
using C_.Datastructures;
using C_.Datastructures.Nodes;
// See https://aka.ms/new-console-template for more information
Console.WriteLine("Hello, World!");
LinkedList<int> list = new LinkedList<int>();
LinkedList<int> list = new();
list.Append(1);
list.Append(2);
list.Append(3);
LinkedList<int> list2 = new LinkedList<int>();
LinkedList<int> list2 = new();
list2.Append(1);
list2.Append(2);
@ -19,7 +20,7 @@ list2.Append(3);
LinkedList<int> list3 = LinkedList<int>.Create(list, list2);
int x = list3[5] = 5;
list3.Insert(4, 1);
list3.Delete(0);
list3.Head = LinkedListNode<int>.Create(5, null);
Console.ReadLine();