Luke Else
801d7f9a78
tried doing it, very close, I believe I have missed a very simple step or some edge case is not being run. Value is currently way below what is expected So I either think one of the data structures is behaving badly, or I have missed a key point
56 lines
815 B
Go
56 lines
815 B
Go
package shared
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type GameBoard struct {
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Start *GamePosition
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}
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type GamePosition struct {
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Position int
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Next *GamePosition
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}
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type Player struct {
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PlayerNum int
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Score int
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Position *GamePosition
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}
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type Universe struct {
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Players map[int]*Player
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}
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type QueueItem struct {
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Universe *Universe
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Next *QueueItem
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}
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type UniverseQueue struct {
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Head *QueueItem
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Tail *QueueItem
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}
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func (q *UniverseQueue) Pop() (universe *Universe) {
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universe = nil
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if q.Head != nil {
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universe = q.Head.Universe
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q.Head = q.Head.Next
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if q.Head == nil {
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q.Tail = nil
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}
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}
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return
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}
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func (q *UniverseQueue) Add(universe *Universe) {
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newUniverse := new(QueueItem)
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newUniverse.Universe = universe
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if q.Tail != nil {
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q.Tail.Next = newUniverse
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} else {
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q.Head = newUniverse
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}
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q.Tail = newUniverse
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}
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