day 21a complete
transferred the game structs to the shared area, linked list can be manipulated to have a different board type and so placing in shared reduces code size
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@ -1,6 +1,7 @@
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package main
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import (
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"AdventOfCode2021/shared"
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"bufio"
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"fmt"
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"os"
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@ -13,19 +14,19 @@ func main() {
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// content := returnContent("../testInput")
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//Construct Game board... in reverse :) (Just makes it easier for stringing them together)
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positions := make(map[int]*GamePosition)
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gameBoard := GameBoard{
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Start: &GamePosition{
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positions := make(map[int]*shared.GamePosition)
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gameBoard := shared.GameBoard{
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Start: &shared.GamePosition{
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Position: 1,
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Next: nil,
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},
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}
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positions[1] = gameBoard.Start
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next := gameBoard.Start
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var currentPosition *GamePosition
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var currentPosition *shared.GamePosition
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for i := 10; i > 1; i-- {
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currentPosition = new(GamePosition)
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currentPosition = new(shared.GamePosition)
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currentPosition.Position = i
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currentPosition.Next = next
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next = currentPosition
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@ -35,11 +36,11 @@ func main() {
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gameBoard.Start.Next = currentPosition
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//Add Players to the game
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players := make(map[int]*Player)
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players := make(map[int]*shared.Player)
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numPlayers := 0
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for _, value := range *content {
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newPlayer := Player{
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newPlayer := shared.Player{
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PlayerNum: value[0],
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Score: 0,
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Position: positions[value[1]],
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@ -56,7 +57,7 @@ func main() {
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for {
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for i := 1; i <= numPlayers; i++ {
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p := players[i]
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if p.Roll(&diceVal, &numRolls) {
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if Roll(p, &diceVal, &numRolls) {
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winner = p.PlayerNum
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break
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}
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@ -76,22 +77,7 @@ func main() {
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}
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type GameBoard struct {
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Start *GamePosition
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}
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type GamePosition struct {
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Position int
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Next *GamePosition
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}
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type Player struct {
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PlayerNum int
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Score int
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Position *GamePosition
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}
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func (p *Player) Roll(diceVal *int, numRolls *int) bool {
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func Roll(p *shared.Player, diceVal *int, numRolls *int) bool {
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//simulate 3 consecutive dice rolls
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dice := (*diceVal + 1) * 3
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*diceVal += 3
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16
shared/LinkedListGameBoard.go
Normal file
16
shared/LinkedListGameBoard.go
Normal file
@ -0,0 +1,16 @@
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package shared
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type GameBoard struct {
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Start *GamePosition
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}
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type GamePosition struct {
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Position int
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Next *GamePosition
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}
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type Player struct {
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PlayerNum int
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Score int
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Position *GamePosition
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}
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